The session in mind will look at a range of innovative ways Harrow are now using to explore Science/ STEAM. We will explore the before and after to see where our progressional journey has taken us so far and what we hope to see in the future in terms of Primary Science. Particular attention will be paid to how digital technologies have been integrated across the curriculum. For example building AR digestive systems in JigSpace, using Makey Makeys in Science experiments and using Keynote workflows and digital portfolios.
Form Teacher and Lower School Science/ECO lead, Harrow International School, Bangkok
I am currently the Science leader for six years for the Lower School at Harrow International Bangkok. I have a responsibility for Science and ECO from aged 18 months to 10 years old. I am also currently going for the PSQM GILT award (Primary Science Quality Mark) on behalf of the... Read More →
Join us for the "Micro-Credentialing Digital Literacy Skills" workshop, a pivotal first step in our mission to empower students with essential digital competencies. As we lay the foundation for our innovative coding and STEAM micro-credential program, we invite participants to learn from our experiences and contribute their insights to enhance our initiative. This workshop will showcase our unique approach, sharing the journey behind our program to inspire other schools in the community. Through engaging collaboration and interactive tasks, attendees will gain valuable insights into navigating the digital landscape effectively. By participating, you will be part of our commitment to fostering digital literacy, equipping students with the skills they need for academic success and future opportunities. Join us as we embark on this exciting journey together, shaping the future of education and empowering the next generation of learners!
Join us for an exciting hands-on session where you'll dive into the world of Augmented Reality (AR) using the EyeJack Creator, and learn how to create a versatile AR tool that can be adapted across various subjects and grade levels. We'll guide you through the process of building your own AR tool, show you how examples of reusable AR works that keep your students engaged. Plus, you’ll discover tips for integrating this tool into different interdisciplinary projects, making learning not just effective, but incredibly fun! AR doesn't have to be limited. AR can be reusable! Bring your ideas and a spirit of adventure—let’s create something amazing together that will ignite your love for AR and spark your students’ passion for learning!
Join us for a session where we’ll explore how JIS Elementary School innovation coaches partner with teachers to bring D.R.E.A.M.S, creativity, and AI to life in the classroom and integrate them into the curriculum. We’ll discuss planning, scheduling, and integration strategies, as well as share insights on how innovation coaches can enhance student learning experiences through the maker culture and technology.
Learning Innovation & Technology, Jakarta Intercultural School
Hanna is a Learning Innovation & Technology Coach at Jakarta Intercultural School Elementary. With an engineering background, she is passionate about equipping students with a maker mindset and helping teachers design authentic experiences that make learning deep and meaningful. An... Read More →
Project work has long been used in K-12 computing education curricula to develop students' computational thinking skills through applied learning. However, it is not enough for students to solve abstract problems with which they feel little connection. We has taken a further step to incorporate computational action into a coursework project by giving students the agency to choose a project title that is connected to their personal interests and is meaningful to them. This approach allows students to experience the role of a software developer or AI engineer, and feel empowered about their ability to make a difference in the world through their skills and knowledge, in turn increasing their motivation to learn more. In this session, hear about our journey to infuse computational action into our project work, the impact it has made to our students, and how you can implement computational action into your programmes too.
Subject Head, Educational Technology, School of Science and Technology
Jovita Tang has been an educator and a programming enthusiast for over 10 years. She currently teaches Computing at the School of Science and Technology, Singapore. She believes in the power of experiential learning to engage students and make learning come alive. As an Apple Distinguished... Read More →
In this hands-on workshop, Emily Jones (Apple Distinguished Educator) and Preeti Williams (Apple Learning Coach) will explore how our littlest learners can engage with the exciting world of robotics and early coding. Using fun, interactive robots such as Indi and Dash, alongside beginner-friendly coding apps, we will dive into fundamental coding concepts such as sequencing, selection and repetition. The session will demonstrate how play-based learning and technology can empower even the youngest minds to understand and apply computational thinking in a tangible way. Through a series of engaging activities, participants will discover practical ways to incorporate robotics into early education, helping young children explore problem-solving, creativity and collaboration. Suitable for teachers responsible for educating 3-7 year olds.
Head of Lower School Digital Technologies, Harrow International School Bangkok
I am currently implementing a large scale tech integration project across the whole of lower school. Apple have played a significant part in this journey and I was honored to recently be appointed as an Apple Distinguished Educator.
Sunday November 24, 2024 9:45am - 10:35am GMT+08
ES MakerspaceES - Level 2
Boosting Interdisciplinary Collaboration in Sustainable Development Goals (SDGs) Through a Capstone Project with Apple Technology workshop is designed to equip participants with essential skills to create impactful projects targeting the SDGs. In this engaging 50-minute session, participants will gain insights into the 17 SDGs and the significance of collaboration across disciplines. Working in groups, participants will identify local community needs and brainstorm innovative initiatives, leveraging Apple technology to enhance their creativity. A guest speaker will provide expert insights on effectively using technology in project development. Each group will present their ideas and receive constructive feedback to refine their proposals. By the end of the workshop, participants will feel inspired and ready to implement their projects, driving meaningful social change in their communities.
Associate Professorial Lecturer, De La Salle University, Philippines
Dr. Henry Leen A. Magahis is a distinguished professional known for his multifaceted expertise as a technology integrator, consultant, researcher, scholar, writer, editor, and educator. He is currently an associate professor at De La Salle University, Manila. His esteemed credentials... Read More →
In this interactive session, participants will explore how coding, animation, and video production can foster creative and critical thinking in elementary students. By integrating digital tools, such as Scratch 2.0 and Jr., Blue Bot, Clips, and iMovie into the classroom, educators will learn strategies to engage students in problem-solving, storytelling, and collaborative projects that enhance their creativity and analytical skills. The session will cover practical activities, Apple technology tools, and lesson ideas that promote innovation, technical proficiency, and critical reflection, empowering students to become creators of technology rather than just consumers.